No, Mario is not dying. But fans are jokingly lamenting the loss of the plumber-turned-adventurer because of a series of strange decisions by Nintendo. Nintendo is also ending service for Super Mario Bros.
But it is, as previously mentioned, a strange decision. Making an intentional choice to stop selling a game — Mario games, no less! It was released on the Switch eShop in December, and will be pulled from the shop at the end of March. We think Mario is going to be OK, actually. He just got his own theme park in Japan , and stateside versions of Super Nintendo World, which is heavily Mario-themed, are coming to Universal Studios theme parks in Orlando and Los Angeles in the coming years.
What is producing the flames? How do they stay in place? One thing we can safely assume is that getting hit by one of these fire bars probably hurts. They seem to combine with the thrill of being hit with a large spinning object with the fun of being set on fire. Objects have always threatened to crush Mario, but Mario 64 upped the ante a bit by suggesting that some of these objects can actually hit Mario so hard that they completely flatten him.
Spikes are hardly the sole property of the Super Mario franchise, but there is something about the way the Mario games utilize them that fills you with dread whenever you enter a room filled with them.
Again, the best hope is that these spikes kill Mario quickly, but the thing about walls and pits of spikes is that navigating them rarely goes according to plan.
Jeff Ryan. The rumors are of course wrong. Nintendo is just halting sales of a greatest-hits collection of Super Mario titles, and removing a special Mario game from its download store. That's not death: that's barely a vacation for Mario, who had five games release last year, plus more scheduled for this year.
There is one bit of irony about the rumors of Mario dying. Mario has perfected dying! He dies for a living! He eats and breathes dying! Dying is easy: living is harder. Read More. The special games were for Super Mario's anniversary: the dad bod hero has been running and jumping for the last 35 years. More if you start the clock not with Super Mario Bros. In , Nintendo was a Kyoto, Japan, toy company branching into the arcade game market.
It planned a Popeye game tied into an upcoming film to break into the rich American marketplace, but its license was delayed. However, there is an exception. If the player loses a life when the life counter is greater than zero, the animation differs. If Mario falls into a bottomless pit, the game ends with the screen having an iris-out effect; in all other cases, the screen goes black like a paintbrush painting the screen black stroke by stroke. Also, the background is a dark gray gradient instead of red and without text reading "Game Over.
In the Toad's Rec Room minigames, the Game Over screen appears with wiggling purple letters right after a game ends, except in games where a different scenario occurs. In New Super Mario Bros. After the music has played, the player will be given an option to continue or quit. This is the only game in the New Super Mario Bros. However, the characters are now lowercase.
In multiplayer, if some but not all players get a Game Over, no Game Overs appear; instead, the Continue screen appears after the player s return s to the World Map but before they select a level.
If the player selects "Quit" on the touch screen, the game saves its progress and returns the player to the title screen, but if the player selects "Continue," Mario or Luigi will happily run away.
After this, he will go to the Hint Room, with a special power-up and a Toad explaining a basic use of the power-up to Mario, but only in the normal worlds, excluding the second half of World 8. Wii , except that the Game Over sign drops down one letter at a time, starting with "G" colored in red, and that there is a lack of the puff of smoke. Additionally, Mario does not cry when receiving a Game Over, and he and Luigi do not say anything when accepting to continue. In multiplayer, if some but not all players get a Game Over, no GAME OVER signs appear at all; instead, the Continue screen appears before returning to the World Map, and any eliminated player will have their life counter reset to five lives.
U Deluxe , appearing letter-by-letter. Like in previous games, when "Quit" is selected, the player will be sent back to the Title Screen. In multiplayer, if a course is cleared when players are out on their last lives, no Game Overs happen; all players out will be revived when returning to the World Map, and the life counter will increase by five for each eliminated player in the level.
When getting a Game Over, Mario says, "Oh, mama mia! When continuing after a Game Over, Mario says, "All right!
In Super Mario Maker , if the player loses all of their lives in either the Mario or Mario Challenges, the Game Over screen will appear, depicting a black screen with Mario's death sprite in the middle, which drops down from the top of the screen with the letters of the "GAME OVER" words also dropping into place above, written in purple. Both the music and Mario's sprite are taken from Super Mario Bros.
The player is then given an option to retry or quit. In this game, the Game Over screen is the same as in its predecessor, except it lacks any sprites and the Game Over theme matches the one in the respective original game of each style when said style is the last one played e. In story mode, if the player loses all their lives, the same screen will be depicted, except it says "Too Bad" rather than "Game Over" otherwise, the screen and the theme work identically to the one in the Endless Challenge mode followed by Luigi offering assistance with three choices:.
As Luigi is playable in the Endless Challenge mode, he cannot assist the player if they receive a Game Over in that mode. In Paper Mario , the Game Over screen depicts Mario lying dead, covering his eyes with his cap, looking upwards exhausted, looking shocked, praying, or crouching while holding his cap under a spotlight with the orange words "GAME OVER" while the classic Mario series Game Over theme plays. The game then returns the player to the Title Screen upon receiving a Game Over.
In Paper Mario: The Thousand-Year Door , Game Over screens appear very similar to the one in the previous game, with Mario still lying lifeless on the floor, albeit with different tints and the curtains now close and cover him, before coming back to the Title Screen.
In addition, this is one of the first Mario games to feature nonstandard Game Overs with five total, including:. In Super Paper Mario , the music and the words remain, but the fallen Mario is not present, and the stage is absent too. The Game Over is also referenced throughout the game. It retains the nonstandard ways to get Game Overs, including:. In Paper Mario: Sticker Star , the Game Over screen has a similar concept as in the first two games in the series, with Mario's dead body on the stage, but the spotlight and text are purple and a different tune is present.
The game also retains the presence of unique Game Overs, including:. The Game Over screen is now different, with only a white background and without Mario's corpse. Other ways to get it during the game include:. Additionally, if Mario is defeated by a Koopaling 's special move without the Thing required to beat them, Huey will appear on the Game Over screen and tell the player to ask the Know-it-All Toad in Port Prisma for guidance.
In Paper Mario: The Origami King , the Game Over screen functions exactly like its predecessors, except the player can choose to continue from their last save point, or return to the title screen.
In some cases, the player is allowed to retry the scene in which the Game Over screen appeared. The Game Over screen is checkered. Also, non-standard Game Overs return, which include:.
In the first game, when a Game Over occurs, the player will be taken back to the Title Screen, but in Dark Moon , the player is asked if they will restart from the beginning of the mission or return to the Bunker , and in the third game, after Luigi faints, the screen fades to black, followed by a cutscene where Luigi is trapped inside a painting with the rest of his friends, and King Boo looks at his collection, turns to the player, and laughs, happy that his plan succeeded.
The "Good Night! In the ScareScraper mode, when the player s fail s a floor, a Game Over occurs, but the screen will read, "Game Over," instead of the usual "Good night! The Luigi's Mansion unused Game Over is the same as the final. The only difference is that there is no music. In Luigi's Mansion 3 , there is no Game Over if Gooigi loses all his energy, gets hit by fire, or touches water, as it happens only if Luigi dies, while Gooigi can be called again.
It also appears in the prologue if Luigi fails to escape from King Boo and gets trapped in a painting. Gadd , with the same scared expression and pose he makes when King Boo captures him. King Boo himself appears and turns towards the player while evilly laughing. This also happens if the Toad that Luigi saved in the mission on floor B-2 gets kidnapped by ghosts and he is unable to bring him to Professor E. In Donkey Kong Country , the Game Over screen consists of Donkey Kong and Diddy Kong bandaged and beaten up in a black background with depressing music and a wooden text font, which is recycled from the Title Screen.
In Donkey Kong Country 2: Diddy's Kong Quest , the Game Over screen consists of Diddy Kong and Dixie Kong appearing tied to each other in a black cell, with Diddy having a scared face looking out the window and Dixie having a depressed face looking away. The screen then turns to a red tint. After the jingle has ended, the player can press buttons to make music with the blocks. When the Start button is pressed or if the player doesn't touch any buttons for a few seconds, the screen goes black along with a door shut.
In Donkey Kong 64 , if the player chooses "Quit" in the pause menu, a brief cinematic appears, showing King K. He then realizes he forgot to press the button to activate it, does so, and resumes laughing. Lumsy's Prison , where it can only jump with the button past the usual ending point of the cutscene. This cinematic also shows up if the Kongs fail to shut down the machine's generator. The music that plays during the screen is an arrangement of the Game Over theme from Donkey Kong Country.
The Kongs look around fearfully while the two Painguin Tusks repress them with their spears. Choosing to continue the game makes the Kongs suddenly break out of the ice cube, scaring the Painguin Tucks away. A loading screen commences, leading to the world map, where the Kongs are replenished with four Red Balloons. However, if the player chooses to quit the game while on the Game Over screen, the Painguin Tucks will jump in the air, rejoicing, as the Kongs look down despondent.
If the player selects the same save file afterwards, they will be greeted by Funky Kong via a message window, stating that he offers four Red Balloons "on the house" to help them continue their gameplay. The presence of any of Donkey Kong's partners within the ice cube depends on who accompanied him while the player lost their last life during gameplay.
On Hard Mode , only the Kong that was played as when the last life was lost appears inside the ice cube. Another Game Over can occur if the player runs out of time escaping Bowser's Castle after defeating Cackletta for good: The screen shakes, followed by a scene of the castle in the sky exploding and the screen turning completely red. The game then immediately takes the player back to the last save point. One of them appears if Mario and company are felled in battle, which have eerie purple, smoky text that seem to allude to the Shroobs.
The other one appears if they lose the battle against the Shroob saucers or, later, the Shroob Mother Ship in Shroob Castle , which shows the party depressed while Shroob laughter is heard in the background, symbolizing their conquest succeeded. The Continue screen resembles the file-selection screen, with "LOAD" at the top, the Continue choices underneath it, and the characters' levels on the right.
Usually, the Continue screen gives the option to return to Princess Peach's Castle. However, there are four exceptions. If the player loses on the Shroob Mother Ship, the player instead has the option to continue from the first room of Shroob Mother Ship, as for storyline purposes, it is temporarily impossible to go back to Peach's Castle at that point in the game. The same applies to Bowser's Castle prior to finding the time hole in the final room, as well as the first visit to Toad Town.
Losing in those locations instead gives the player the option to continue from the first room of the respective location. If Baby Mario and Baby Luigi lose the battle against two Shroobs in Hollijolli Village , the only option is to continue from the last save point. Two unique Game Overs exist: One can be achieved by allowing Bowser to fall down the rickety track bridge during the giant battle with the Fawful Express if he does not destroy it quickly enough and reaches the station, and another by allowing Bowser to be defeated by the black hole during the giant battle with Super Peach's Castle of Fury.
Unique Game Overs that do not take the player back to the menu also appear in the game, which involves a fountain on the summit of Mount Pajamaja , or a certain part of Dreamy Mount Pajamaja. If Mario and Luigi drink from it for the first time, they will fall fast asleep and have a nightmare about getting giant after eating too many Mushrooms , and realize they cannot survive like this.
Another nightmare involves Mario and Luigi powering up to corner Bowser and Antasma and save the Dream Stone, leaving Dreambert to free all the Pi'illos and welcome all tourists. After the screen goes black, a fake Game Over appears. Game Overs also result from losing in Battle Broque Madame and Mad Skillathon whether if the player loses all lives or all 30 seconds are used up.
The Continue screen from a "Game Over" gives the option to return to the main menu, or to retry the battle on either "Easy" mode or "Normal" mode. If the player chooses to retry the battle, a hint block appears in the battle. When battling in the Dream World, since Luigi does not battle, the battle is lost if Mario is defeated, resulting in a Game Over. It also resembles the traditional font used in the Mario series, possibly alluding to its crossover with Paper Mario.
If a player fails to complete a mission, gets defeated in the Boss Battle Ring, loses all health in a Papercraft Battle, or gets a C score rating in the Attackathon arcade machine, the "Too Bad" message is displayed instead.
The "Too Bad" message is displayed in two ways: either falling down with purple smoke and slightly dislodging itself, or falling down like a wave. An arrangement of the Super Mario Bros.
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